home

Thursday, June 20, 2013

About


At its core, CreatureBox is for anyone who enjoys bizarre monster design, comics of spacemen, and illustrations of everything in between. For the past several years, we’ve spent most of our time digging deep into what makes characters tick while trying to tell a few stories along the way. We’ve had influential childhoods filled with cartoons, robots, aliens, and creatures of all shapes and sizes. Yet through it all we’ve found collaboration to be the most critical ingredient. Together this has allowed us to expand our sensibilities while challenging each other to become better designers. Through the website, our visitors are invited along for the ride as we dive into the deep end.

Dave Guertin

Dave's PortraitEarly on, Dave realized his bones were far too brittle for combat or high impact sports. Fortunately, in the mid 1980′s, Dave stumbled upon a comic strip featuring a young boy and his stuffed tiger. From then on out, he knew which direction his life was heading. It would be safe to say Bill Watterson served as Dave’s first official influence.

As the years passed, Dave lead an eventful childhood chock full of comics and video games. No stories of drive by shootings or alien encounters here folks. Throughout that time, he saw Optimus Prime die on the big screen and Solid Gold live on the small screen. He drew his own maps for Bionic Commando while designing a host of characters on copy paper.

Before he knew it, Dave found himself in high school, then college, drawing all the while. This eventually lead to a degree in Sequential Art (a very fancy way to say comics) from the Savannah College of Art and Design. A few portfolio mailings and sleepless nights later, Dave began his first gig with Singletrac Studio where a very talented group of folks taught him the ins and outs of game creation. As fate would have it, the studio was shut down in 2000 leading to a new position with Insomniac Games. Here Dave joined yet another group of extremely talented artists where they collectively produced the Ratchet and Clank and Resistance franchises. Throughout the last thirteen plus years, Dave has served as a character designer, art director, and most recently, principal artist.

These days, Dave does his best to be a good husband, kind to his cats, draw regularly, and get a full nights sleep…when possible.

Greg Baldwin

Greg's PortraitGrowing up just a stone’s throw away from where the Pilgrims wrecked their boat on a huge rock, Greg was inadvertently beginning his own pilgrimage. Greg was constantly drawing, building model kits, reading comics and watching cartoons. Even then he knew he would likely never grow out of this, he also knew that someone had to make this stuff, and that he wanted that job.

As the real world’s expectation crept in on Greg’s life, he found himself on commercial fishing boats plucking lobsters from the ocean, laying bricks in herring bone patterns and even preparing Whoppers for those little interested in proper dietary habits. One night he was watching TV and saw the pilot episode of Aeon Flux and an episode of The Maxx for the first time. His childhood dreams flooded back with a vengeance. Much to the dismay of his local culture, after high school, he found himself in art school learning to draw. With little interest in the abstract subjectivity of the school’s curriculum, he dropped out in favor of hitting the winter storms of the east coast with a surfboard and a super thick wetsuit. After nearly freezing to death one winter, he decided that it was time for a change. He and his girlfriend packed up and moved to California and enrolled in college at the Laguna College of Art & Design, a school committed to traditional art techniques and commercial art fields.

Greg left school early opting for real world art experience. After taking on countless short financially negligent jobs, Greg landed a position in a small video game company in Orange County. Always looking to work with the small teams of amazing talent, he applied at Insomniac Games for an artist position. After an arduous interview with the Lead Character Artist, Dave (yup, him) decided to invite him to join the team. Having not outgrown his love for drawing, models, comics and cartoons, five years later Greg is now a Lead Character Artist at Insomniac and puts those passions to good use. Eventually, Greg did complete college receiving his BFA.

With his girlfriend now his wife and the mother of his two hilarious kids, Greg lives a full and proud life. As often as possible, he stays up late at night still trying to learn how to draw. He’s bound to figure it out one of these days.