We began CreatureBox two and a half years ago almost as a dare. Could a couple dudes with stupidly busy lives pull off an art blog on a regular basis? We really didn’t have a clue but foolishly jumped into the deep end anyway. Thankfully for you guys, we’re still swimming.
Over the last year we knew the site needed a significant makeover. The previous design was getting more claustrophobic and the creatures didn’t have much room to bounce around and stretch their tentacles. Ultimately we felt a hybrid magazine layout would do the trick so we checked out some themes and began down the looong path of rebuilding the ‘Box.
The new digs provide us with an opportunity to group and post different types of content side by side for three times the creatures, all up in your face. The major sections include our illustrations (with the newest being “featured”), articles (like what you’re reading now), and comics. We also plan to explore new ideas that would have been tough to pull off with the old site.
In addition to layout adjustments, we’ve added a few more bells and whistles. The comments now support Gravitars and are “threaded” which allows everyone to respond more directly to the comments made around the site. We’ve also incorporated nesting pages which allows for more growth including gallery divisions and video. Finally, on the mobile side of the fence, we’ve installed WP-Touch to provide a simpler version of the site for CreatureBox’ers on the go.
As far as content, there’s plenty hidden throughout the site. So take a look around and see what might be lurking in the other pages.
At the end of the day, our goal continues to be focused on fending off hordes of intergalactic zombie squads, dismantling rogue robot battalions and providing the best experience possible. We’ll be working around the clock on new content, including new designs, articles, FAQs, and comics in the coming weeks so be sure to keep your eyes peeled. If you have any comments on the site (including bugs), please let us know, we’d love to hear them!
Ok, enough code babble. Time to dust off the drawing table.