16′s a Crowd
September 11, 2007
by dave
Filed under Artwork, Dave Posts

During Ratchet preproduction, we did quite a bit of exploration. Here’s a sample…










Damn. You guys have some great stuff on here. Thanks for the kick in the ass! -A
im a big fan of the game,i cant wait for Tools of Distruction
and im always happy when i get a chance to unlock some great concept art in the games,the art gallery’s are amazing cool sneek peeks here.
I love the variety of head shapes. Where did you get your inspiration for these?
Man, This is really great! And your coloring really stands out those beautiful designs.
wow! great character design! all interesting and varius design.
damn, you fucking talented Dave!
Thanks everybody!
oscar: Ratchet Future will have plenty of visuals to check out on the disc–the guys around the studio do some amazing work.
Forbes: All the heads started as very small shape studies. From there, I experimented a lot with the details and trimmed the group down to 16. Greg and I talked a ton about character personalities along the way which helped shape several of the moods.
Yo, Dave… i am blown away by the beauty of your art. your’s and gregs art has moved me and inspired me to push harder. thank you both for creating something so refreshing.
Great sheet of critter heads. Love all the different shapes and personalities.
Thanks for the reply. That was very enlightening.