Deadlines have been eating us alive over the last few weeks, but we can see the sun on the horizon. After the marathon run of The Monster Volume, we’ve finally turned the corner into thinking about new projects. First up is ATLAS, a small bot of intergalactic knowledge searching a vast alien landscape for a lost, wounded pilot.
More to come soon! And for anyone interested in grabbing a copy of The Monster Volume, we’re officially down to our last batch of books. We don’t currently have plans for a reprint so get ‘em while they’re hot in our shop!
One of my favorite locations from Ratchet and Clank: All 4 One was the Deadgrove. Lots of roots, bugs, and raking light. We wanted to get the vibe of the underside of a log. Here’s a look at a location layout along with some ideas for structures. If you haven’t had a chance to play, there’s some good discounts out there — jump in!
In other news, we stumbled drunkenly into the Behance Network. If you’re a member stop by and say hi!
A few years back Insomniac Games took a stab at a new game concept dubbed 1080Pinball. The goal was to make a rockn’ pinball game with a classic sci-fi flair. Even though the project never left the testing bed, I had fun with the concept art. To kick the project off, I explored some style directions — including guzzling a six pack of Alex Raymond’s Flash Gordon.
More pinballastic images can be found at Insomniac’s Facebook page!
To help tell a major chapter in the story of Ratchet & Clank: All 4 One, we animated a series of illustrations through After Effects. There was a boatload of painting to get done, but the process was a fistful of fun. Here’s a peek at a few of the images.
We hope everybody had an awesome holiday — we’ve been soaking up our vacations while trying to cram in as much drawing as our fingers can muster. We’ve been posting our battles on Twitter and just started an Instagram account for some of the visuals. If that’s your cup of tea, stop on by!
So what groovy stuff did you guys get for Christmas??
With All 4 One, we had the chance to explore a whole new set of locations. Here’s a peak at the initial layouts for the small moon orbiting Magnus. When in doubt, throw a big ol’ googly monster in the background.
We’ve also been gearing up for our visit to Burbank in a couple weeks for the CTNX show. We’ll be doing some live demos, signings, and presentations – so if you’re in the area be sure to come by. It’s one of the best shows for animation professionals in the country. More info soon!
All 4 One has hit the shelves! Greg and I had the great opportunity to create the concept art for the project along with many of the character models. Octomoth is one of the crazy bosses that you’ll battle along the way – hold on tight!
Also, if you’d like to catch a look at over 30 pages of development art, the A4O Strategy Guide features a robust concept art gallery. Kudos to the folks over at Brady Games!