Glow On!
October 7, 2008
by greg
Filed under Artwork, Greg Posts

I was trying to get you guys some new sketches. But life is getting in the way these days, lots going on, and fortunately, some of it is for CreatureBox. As a consolation prize, this set of designs is from the Quest for Booty title like the previous posts. These “glow slugs” were a fun task. The bugs were to be picked up and used as torches to light your way through dark caverns and caves. It was a great solution to something that could have been pretty mundane. And when the animators got a hold of it, it really sang. I was lucky to get to design these guys. We ended up using the green one.
Back from the Dead!
September 19, 2008
by greg
Filed under Artwork, Greg Posts

Quest for Booty was an amazing project for Dave and I to be a part of. It was a really small team, limited resources and some very ambitious ideas. In the end it turned out really well and we were all able to interject some new concepts across the board. With some of the restraints, we were forced into coming up with new ways to use old technology. It might seem like an awful position to be in, but the team was so energized by it. I think that being surrounded by that energy helped us make a really cool game.
It didn’t receive the marketing it needed, and the reviewers didn’t really understand that it was essentially a mini-game. But we are still very proud of it and if you have the means, check it out. It’s a great afternoon of fun and adventure.
Trying to get a HEAD.
September 8, 2008
by greg
Filed under Artwork, Greg Posts

I want to formally apologize for only drawing heads lately, but I’ve got this itch I have to scratch. I was lucky enough to attend a tribute ceremony for Ollie Johnston a few weeks ago and it was amazing. The man was truly one of the greatest animators of all times not to mention an astoundingly giving person. They showed a number of his pencil tests and rough animations. My jaw still drags on the ground in awe of what a he did.
I can easily point to the few artists or art experiences that have changed my life, and this was easily one of them.
The challenge of designing a character has always been a rough ride no matter what. So much to think about; believability, structure, comedic qualities, anatomy, color palette, pose, clarity, silhouette, line quality, composition, etc. But I started thinking about how the character would actually feel if it were brought to life. Working with characters brought to life as 3D characters all these years has made me a bit reliant on the animators doing that for me. Not good enough. I’m gonna figure it out, if for no better reason than to create better characters.
Sorry to take this out on you all, but it really itches.
Jimmy.
August 30, 2008
by greg
Filed under Artwork, Greg Posts

I’m kind of infatuated with model sheets right now. The good ones are so inspiring.
They’re really hard to do though, ugh.
Somethin’s Fishy!
August 24, 2008
by greg
Filed under Artwork, Greg Posts

My daughter and I were picking up Thai food the other night and she got all interested in the fish tank. The fish they had were nutty looking. She started asking me what each one was called, because I should know? So I made a bunch of stuff up, she didn’t believe me at all, but I thought I was pretty clever, ha! So these are what my ideas of some fishy-head-guys would look like!
Uncharted Path!
August 12, 2008
by greg
Filed under Artwork, Greg Posts

Yup, we’re gettin’ out of Dodge! Well, LA anyway. California has been great (13 years!! Almost half my life!), but I long for my kids to run in the woods and play as kids should.
CreatureBox will be in full force! If not even more, um, in full force? Anyway, Dave and I are looking forward to getting more serious with the ‘Box and getting more books, etc out there. We’ll still be at Comicon next year and hopefully many more years. So if you like the Cali-connection, fear not, we do too!








