The kind you can’t take home to Mama…
December 12, 2008
by greg
Filed under Artwork, Greg Posts

Well, this is my first post in the NC. Just got my studio set up and I’m taking it out for a spin. Here’s to warmin’ back up! Sorry for the delay.
Wish of the Unicorn
November 21, 2008
by greg
Filed under Artwork, Greg Posts

I know, I know, it’s weird. But I have never drawn a unicorn before. Not that I needed to, but well, I did.
Off to North Carlolina to team back up with Dave next week. My dog, cat and I are hitting the road Thanksgiving day. Should be an interesting road trip. Next time you hear from me, I’ll be back on the east coast. See you on the flip side!
Happy Halloween!
October 31, 2008
by greg
Filed under Artwork, Greg Posts

Happy Halloween everybody! Hope everyone gets lots of candy.
Glow On!
October 7, 2008
by greg
Filed under Artwork, Greg Posts

I was trying to get you guys some new sketches. But life is getting in the way these days, lots going on, and fortunately, some of it is for CreatureBox. As a consolation prize, this set of designs is from the Quest for Booty title like the previous posts. These “glow slugs” were a fun task. The bugs were to be picked up and used as torches to light your way through dark caverns and caves. It was a great solution to something that could have been pretty mundane. And when the animators got a hold of it, it really sang. I was lucky to get to design these guys. We ended up using the green one.
Back from the Dead!
September 19, 2008
by greg
Filed under Artwork, Greg Posts

Quest for Booty was an amazing project for Dave and I to be a part of. It was a really small team, limited resources and some very ambitious ideas. In the end it turned out really well and we were all able to interject some new concepts across the board. With some of the restraints, we were forced into coming up with new ways to use old technology. It might seem like an awful position to be in, but the team was so energized by it. I think that being surrounded by that energy helped us make a really cool game.
It didn’t receive the marketing it needed, and the reviewers didn’t really understand that it was essentially a mini-game. But we are still very proud of it and if you have the means, check it out. It’s a great afternoon of fun and adventure.
Trying to get a HEAD.
September 8, 2008
by greg
Filed under Artwork, Greg Posts

I want to formally apologize for only drawing heads lately, but I’ve got this itch I have to scratch. I was lucky enough to attend a tribute ceremony for Ollie Johnston a few weeks ago and it was amazing. The man was truly one of the greatest animators of all times not to mention an astoundingly giving person. They showed a number of his pencil tests and rough animations. My jaw still drags on the ground in awe of what a he did.
I can easily point to the few artists or art experiences that have changed my life, and this was easily one of them.
The challenge of designing a character has always been a rough ride no matter what. So much to think about; believability, structure, comedic qualities, anatomy, color palette, pose, clarity, silhouette, line quality, composition, etc. But I started thinking about how the character would actually feel if it were brought to life. Working with characters brought to life as 3D characters all these years has made me a bit reliant on the animators doing that for me. Not good enough. I’m gonna figure it out, if for no better reason than to create better characters.
Sorry to take this out on you all, but it really itches.











