Quest for Booty was an amazing project for Dave and I to be a part of. It was a really small team, limited resources and some very ambitious ideas. In the end it turned out really well and we were all able to interject some new concepts across the board. With some of the restraints, we were forced into coming up with new ways to use old technology. It might seem like an awful position to be in, but the team was so energized by it. I think that being surrounded by that energy helped us make a really cool game.
It didn’t receive the marketing it needed, and the reviewers didn’t really understand that it was essentially a mini-game. But we are still very proud of it and if you have the means, check it out. It’s a great afternoon of fun and adventure.